Friday, December 13, 2019

The Official Pocket Guide To Fenestra Part 1.5: What Are Patrons, Anyway?

Hello and welcome back to my blog for another post. Today we will be continuing our pocket guide to Fenestra. We last left off with a brief explanation of the world of Fenestra, the start of the Patronic Era and a brief synopsis on Patrons. Today, I felt like I should talk a bit more about Patrons and exactly what they are, so consider this a filler part before we talk about Sevcon.

Like I explained in the last post, a Patron is the god like being that governs one of the regions in Fenestra. There are exactly five that are seen and active at the start of the anthology series: Umbra, Rizania, The Speaker, The Dragon King and The Architect. There is not a precise amount of how many Patrons The Architect created, but everyone at least accepts that there should be at least 10 of them.

The Anatomy of Patrons


Patrons are at least humanoid. Well, most of the time they are. Some Patrons appear as animals and
mythical creatures, such as The Dragon King and The Speaker. The Dragon King, as his name suggests, appears as a large deep red and black dragon, which lives in The Molten Barrow under Viztra Mountain in The Dragon Lands. As for The Speaker, she appears as a robotic humanoid, or a gigantic speaker. 

Patrons age much differently than mortals, since their bodies were created with the essence of Charollite, an infinite resource used by each region for power. The most confusing thing on Patrons is exactly how old one can get, and the concept of death. Patrons are similar to the Kupuas of Hawaii, or the Egyptian Gods. While they are all powerful beings, and while they can live for millennia upon millennia, they can age and can die. For example, long before the start of the Eternal Era, there was a war between the Patrons known as The War for Fenestra. The Puppeteer decided to work their magic and start weaving the minds of other Patrons, creating a full scale war. The war was the signaling end of the Patronic Era, and many minor Patrons died or were sealed away in their respective tombs and monasteries. Basically what I'm saying is that Patrons can kill other Patrons, but us mortals cannot.

Secondly, Patrons have abilities related to their name. Umbra is The Lady of the Moon, and controls the moon phases, the Eclipses, and can even generate Charollite and other minerals, which is the main sight of one who wishes to explore the Crystal Heights. The Architect can build and lay out the plans for many large parts of the world. He created the Patrons and the various races of Fenestra, alongside his Tower and other aspects of the lands.

A Patron's Home Sweet Home


Patrons have physical focal points for their power known as Monasteries. A Monastery is the home of a Patron, and from where they draw their power. While they don't have to live in the Monastery, some do, as it helps them consolidate their power much more effectively. Think of the Monastery as a power outlet. The Patron is almost like a plug, drawing their power from the Monastery and expelling that power in their magical powers.

The Patron tends to have many followers who can enter their Monastery, known as Guests. Each Guest talks with the Patron so that they have a grasp on how their region is doing. If a Patron feels as if their people are in danger, they will bring it up with The Architect, who helps them figure out the problem.

The Children of Patrons


Patrons can have children, either with other Patrons or mortals. Patrons can have children regardless of race, gender and sexuality. So theoretically, two male or two female Patrons can have a child. The way a Patron and another Patron can conceive a child varies, but they either do it the conventional way, with sexual intercourse and all that, or they can combine their powers into a large sum of energy, and the one who has chosen to bear the child will put that magic somewhere it can consolidate and create a child.

The children of Patrons, whether they had a mortal parent or not, spend about 6 months developing. Commonly, the essence of the child is put inside of a special bottle that the Patron carries with them. When the bottle starts to glow, that means the child is ready to be born. In typical cases, the Patron will pour out the contents of the bottle onto the ground, which is commonly a gooey liquid resembling slime or honey, and there will be a large lump in the goo, which is the child. Sometimes, the child will be put into a large jar, carried inside the Patron's body, or can just manifest after 6 months, no bottle or jar or anything like that.

Love and Patrons


The concept of love is strange to us all. We can never tell when we love another, and we can never tell when someone loves us. As for Patrons, love is the same. They have feelings, and therefore can be loved and can love. The way Patrons display love tend to be...strange. Commonly, if one Patron loves another, they challenge the Patron to a duel. It can be as simple as a battle of wits or full on combat. The rules are simple: If the Patron who proposed wins, the loser must at least spend time with them, to see if they share the same love for each other. If the other wins, the Patron must leave and try again another time.

Sometimes, a Patron loves a mortal. If this is the case, they tend to at least date the mortal. They don't marry them or have a child with them. In some cases, that doesn't happen. Either way, Patrons have the knowledge and age to be true cupids in life.

Anyway, thank you for reading this new post! I may make another post soon that talks about the various races in Fenestra, but that will have to wait after I post the content on Sevcon. Thank you again for reading!

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