Monday, January 13, 2020

The Official Pocket Guide To Fenestra Part 2: The Country Of Sevcon

Hello and welcome back to our pocket guide on Fenestra. We last left off with a further delve into what a Patron is, and how they behave. Today, we will be briefly talking about the northern country of Sevcon, its inhabitants, culture, and its history.

Location and Geography


Sevcon is due north of the The Architect's Tower, across the Spectral Sea. The country is technologically advanced in appearance, but is just as developed as any of the other countries. Sevcon was created at the end of the War for Fenestra, by The Speaker. The Speaker is the Patron of Music and the Arts, and using her powers created the city and her Monastery The Spire Royale. After the creation of the city, she contacted The Architect, and asked him for help creating a people for her to govern.

The Architect agreed to help, and he and The Speaker began their work. During their work on the inhabitants of Sevcon, The Speaker decided to create for herself a body that would be much more approachable. This body that was created ran off of music and sound, which gave The Architect inspiration, and created the species in its image.

The Musicals


The Musicals are the dominate species of Sevcon. A Musical is a being that appears as a robotic being. The Musicals have the ability to convert music and sound into power, and are incredibly intelligent. Using their intellect and technology, Musicals have developed energy alternatives to Charollite, called Bass Emitters, which convert sound into energy.

The Musicals that work with The Speaker are called Scientists in their country. They help The Speaker with her work on her body, since it was horribly damaged in the Siege of Sevcon, which took place during the War for Fenestra at the end of the Patronic era.

Their bodies are robotic in appearance, with each musical donning two sets of matching animal ears, headphones-shaped Bass Emitters, and a black and other color suit, with overlays like coats, skirts, and other things. Their skin is pale, almost white. Their irises resemble camera shutters, and they tend to speak in either Fenestrian or Ancient Patronic.

Geography and Weather


Sevcon's weather tends to be very mild to very cold, depending on the Providence. The Treble Providence gets more rain, The Alto Providence gets much more heat and the Bass Providence gets snow all year round.

This is due to Sevcon lying on the border of the arctic lands of Zelriar, a large landmass with unknown peoples inhabiting it. The two countries are separated by the Fyrali Mountains, which formed two centuries before the War. The Speaker decided to use this as an advantage, and put her Monastery on its highest peaks, hidden by the snow. For now, let's focus on the Providences.

The Treble Providence uses the rain it gets to supply Sevcon's farms and produce. It is home to many more farms than the other Providences, since it is against the water and gains more rain, which helps the crops. As for the other two Providences, the Alto Providence is preferred for placing Amphitheaters, the equivalent to coliseums in Rome. They tend to get a lot of visitors during the winter and summer, which is when Musicals have their Music Battles. The Bass Providence is the most northern providence, and is home to The Speaker's Monastery. Here, The Speaker's Scientists work on her robotic body. The Puppeteer horribly damaged it during the War, and its a current ambition of the Scientists to refine it and finish it.

The Quartet Free-For-All

At one point in Sevcon's history, there were four musicals who were known as The Quartet. Founded 60 years after the Fenestrian War, The Quartet was the main ruling body of Sevcon. The Quartet eventually decided to have a Free-for-all battle for their positions. The four Musicals that won are Zephyr, a Musical that was rebuilt after the war but with dangerous repercussions, Chronos, a Scientist that worked in the Spire Royale, Cascadia, a Musical with a power rivaling Zephyr's, and Synth, a Musical that was close friends with Zephyr and another Musical named Xavier in the past.

The four lead Sevcon's army in times of crisis and organize the rebuilding process of The Speaker's body and helping damaged Musicals. For example, Zephyr was a leading General in the last battle in the war. She was struck through the heart and right through her main Bass Generator. This caused her to malfunction, and caused a large shock wave that leveled the entire battlefield. Due to this, The Speaker called for negotiations of peace to start, alongside Rizania.

Thanks so much for reading this blog! Next, we will be going over the Crystal Heights and their history and influence in the war.

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